New idea for a project.
Hello everyone, I hope your summer is going well. I’ve recently got back from a trip to Japan which included a solo backpacking adventure around the tropical southern islands of Okinawa. I had an amazing time, learned a few new things and also started to come up with a new idea for a project I’d like to try and undertake later this year.
During my trip, I went on 5 flights in total, which really drove in a sense that’s always lingered around in my head when I fly. A sense of relief, escapism, and the association of that feeling with the view of the sky out the window. It’s lingered because I’ve never flown so many times in such a short stretch of time before, but with every flight, it became clearer and clearer, and I would like to try and capture the essence of that feeling, and communicate it through something. Perhaps an animated short.
One aspect of this idea would be something new I’d like to try, something I haven’t done since I was in school… poetry. I’d like to write a poem about it and see if I can’t make something that acts as a visual accompaniment. I’d love to hear your thoughts on this.
Until next time!
The Dark Canyon
I’m happy to present to you today my latest piece of work from University. I really should have posted about the thought process behind it while it was in the making but I had a lot of stuff on the go at once and it was getting a bit scrappy.
This is a pre-viz sequence, (short for pre-visualisation, basically very rough work to give you an idea of how something in development might look,) I’ve created which forms part of Project Roneira - my fictional planet I’m conceptualising for a video-game franchise.
The purpose of this project was to create a nice composition with good camera work and an introduction to special effects. I chose to get to grips with a cool piece of software called RealFlow, a fluid simulation program, to create a realistic waterfall. The waterfall alone took well over 10 hours to process!
Creatively, I wanted to take a darker direction this time. With projects such as Moonbeam, the focus has been on beautiful, magical themes that are designed to create a sense of wonder, happiness and calm. This time, I wanted to broaden my horizons. The key words when developing this environment were eerie, spooky, dark and mysterious. I still generally am against dull post-apocalyptic environments, so I wanted to be dark, but soft at the same time, always working towards colour, imagination and evocative themes.
Special mention goes to the guys at Sequence Audio who were very kind to compose the bespoke, original piece of music for this sequence. I met with them to discuss the direction I wanted the music to take and they were very receptive of my vision and able to echo it with examples and inspirations of their own. Really top guys. Check out their website at www.sequenceaudio.co.uk
So without further ado, here is the piece “The Dark Canyon”. Don’t forget to let me know what you think!
blaclite STUDIOS in the Bucks Enterprise Creative Talent Showcase
I am very proud and happy to announce that I have been selected as a finalist of the Bucks Enterprise Creative Talent Showcase, run by my University.
Among a number of other competitors in a variety of fields such as product design, dance performance, stand up comedy, fashion, art fixtures and film-making, I will be competing for a cash prize, to impress a panel of creative industry judges and a celebrity guest with my game “Moonbeam”!!
This will be the first public demonstration of Moonbeam!
Logo designed by my good friend Nikola Jovic.
I have made a number of improvements to the game since its completion as a graded University assignment, with this competition in mind, including vastly improved graphics and animation… and bespoke original music which was very kindly composed by Lee Brotherton of the Remix Factory. You can find out more about the work they do at their website www.remix-factory.co.uk
The grand final will be held on the 6th of March from 6.30pm - 10.30pm at the Arts4Every1 Centre, Desborough Road, High Wycombe. A ticket is required for entry, which Bucks New University students can book for free here. If you would like some information about how non-students can get a ticket, please contact Bucks New University directly.
I would be very grateful if you would come along to support me! I’m really excited!
Music for the Winter…
Happy 2014 everyone. To kick off this year, I thought I’d share something a little more personal than usual. As you know, music is a huge part of where I draw my inspiration from. I see elaborate images in my head when I listen to some songs. One thing I’ve always been rather fascinated by is the association of music to the feelings of a season, so here, I’ve put together a “Winter playlist” on YouTube for you.
Click here to start the playlist. Enjoy!
Of course, not all of this music quite fits in with my creative ethos and so they would be out of place on the Blaclite soundtrack, which I occasionally add to, although you will recognise some entries from the Blaclite soundtrack included in this playlist.
However, the purpose of these songs are to hold your hand and get you through your days in that bracing cold with a mixture of positive energy and moments of calm, while at the same time, not taking you away into unfitting dreams of the hot summer! This is indeed, music for winter. Great music.
If you like any of these songs, I encourage you to support the artists and buy them.
Not a pool I’d have expected to be dipping my toe into during my studies, but I’m quite happy that I actually now have some semi-professional photographs of myself representing the visual ethos of blaclite STUDIOS. I feel like I’ve been really getting into my creative stride over the last two months - but I’m eagerly looking forward to a relaxing Christmas.
So, just incase anyone following me here has never seen the face behind the words, here we go!
The Moonbeam is shining.
Today, I completed my first ever 3D video game. It may only be one level and it may not be up to industry standard, but my god am I proud of it!!
Here is a screenshot of the finished product, which has made some improvements since the last one I posted.
This is the result of my imagination, the universe inside my mind, when paired with motivation and hard work.
Yesterday, I delivered a presentation to my peers showing how Moonbeam was developed and received some very positive feedback. You can see that presentation on the blaclite STUDIOS Vimeo channel, here.
The game itself is not yet available to download and play, but I’m going to be working on making it available on a limited basis in the next few days.
I can’t wait for you all to experience it for yourselves, I’m incredibly proud of it!